7 January 2008 ============== This readme is for individuals who wish to build Tux Paint for Mac OS X using Apple's XCode tools. (Contents of this doc were originally from an email from Martin Fuhrer, Mac OS X Tux Paint porter, to Sam Lantinga, libSDL developer, January 2008.) I've placed Mac-specific code and XCode updates in CVS. I've also placed universal libraries that Tux Paint requires here: tuxpaintlibs-0.9.18-macosx.tar.bz2 Extract this package in your /Users/Shared directory so that in the end you will have: /Users/Shared/tuxpaint/lib/*.a /Users/Shared/tuxpaint/include/*.h The XCode project will then be able to find the .a archive library files. Take a quick read through the Read Me in the XCode project as well. You will probably need to install MacPorts and use it to install SDL Pango, as this will place required header files in /opt/local/include (I have only included a minimal set of header files in the package above; these are header files that are not available for installation via MacPorts). Cheers, Martin Fuhrer mfuhrer@gmail.com