Options for rendering quality that libcrtxy provides

Depending on the target system (e.g., a high-powered desktop PC or an embedded handheld system with a slow CPU and no FPU), various options can be set in libcrtxy. On a slow system, fancy visual effects intended to simulate an arcade experience can be disabled (anti-aliasing, blurring, etc.).

Screen-size shouldn't matter to game-play, so physical screen size in pixels (e.g., 640x480 or 1280x1024) is up to the end-user, or person packaging your software for a particular target, as well. Your game logic is based around a virtual canvas size, and line positions are given using fixed-point values.

The options that can be set at runtime include:

Display settings:

Rendering quality:

Special effects:

How options get set:

The options that get used are determined by the following, and should occur in this order: See also: Setting Options

Generated on Sat Aug 16 22:15:09 2008 for libcrtxy by  doxygen 1.5.5