CHANGES.txt for PDA Maze by Bill Kendrick bill@newbreedsoftware.com http://www.newbreedsoftware.com/pdamaze/ May 23, 2001 - October 5, 2001 2001.10.05 Bug Fixes: * Added "input" windowmanager hint and title, so program will appear in VRSM window lists (VR->Windows menu, and Statusbar app windowlist). This works around a current bug in VRSM. 2001.09.04 Documentation: * REAMDE.txt fleshed out some Code: * Makefile can now build Agenda SNOW binary (does by default). Bug Fixes: * Player doesn't start out in a wall in the medium-sized maze any more. * Removed ".xvpics/" subdirectory from "images/" directory. * Added "strlen.h" include. Tweaks: * Outline of entire maze shown in hidden-maze-view modes. * Cursor (within map) made more obvious. * Window opens right after program starts, and shows "Loading" meter. 2001.05.31 Bug Fixes: * Game would end immediately when playing with "Up" counter. Oops! * Exit position was off by one. Oops! * "Don't face a wall in the beginning" code fixed. (x/y swapped; oops!) Features: * Added Sound On/Off button to game screen. Tweaks: * "Build" is now default map mode when you start the program * Your position on the map flashes * Map area has a background (mainly for build mode) 2001.05.30 Features: * A goal! Start in the middle, get out at the upper left of the maze. * Game ends if timer counts to zero Bug Fixes: * "Build" mode map drawing works better * Sound values returned when program quits * Timer counts real seconds Tweaks: * Fewer (unseen) wall chunks drawn; rendering faster, hence game faster! * "Generating Map" image not displayed (no point; you never see it!) * Images converted to true Agenda 16 grey palette 2001.05.24 Bug Fixes: * Debugging code removed from maze generation function (most notably, the system() call to "clear" the screen. ACK!) * Redraw code removed from event handling loop * Removed an ".xvpics" image thumbnail directory (oops!) * Movement code moved outside of event loop (no more going through walls!) * Maze code fixed ('j' shouldn't have changed randomly in one spot) Features: * Added "Done" button * Added walking sound effects / changed bumping sound effect * Added stylus/mouse control * Started work on the timer * Screen "scrolls" when you turn around * Title screen, with options controls * Different maze sizes * Different map modes (show all, build as you go, and show nothing) * Timer modes (count how long it takes, or count-down timer) Documentation: * README.txt updated 2001.05.23 * Initial release