CHANGES.txt for "Brick Out" by Bill Kendrick bill@newbreedsoftware.com http://www.newbreedsoftware.com/brickout/ May 17, 2001 - June 9, 2002 2002.06.09 * Created libSDL version * Created Makefile target for libSDL version for host ("host-sdl") * Changed Makefile target for X-Window version for host to "host-x" * Created Makefile target for libSDL version for Sharp Zaurus ("zaurus") * Made default Makefile target simply list all available targets * Fixed bug where level "-" button was dark even though level was > 1, when returning to title screen. * Created color version of graphics for SDL version. * Don't cancel paused game if [-] or [+] clicked when they're unavailable. * Can now start game with [Space] or [Enter] on title screen. * Can now change starting level with [Left] and [Right] arrow keys. * Added flicker effect when a brick is hit (SDL version only). * Added more levels. * Added sound effects (SDL version only). * Added music (SDL version only). 2001.10.05 * Added "input" windowmanager hint and title, so program will appear in VRSM window lists (VR->Windows menu, and Statusbar app windowlist). This works around a current bug in VRSM. * Added 4 more levels. * Added level selection at title screen. 2001.08.24 * Tweaked "Makefile" to build for SNOW-based Agendas 2001.07.01 by Tom Satter (tsatter@purecode.com) * Fixed paddle movement so that it also can go off the screen when using the keyboard * Fixed paddle so that it can't move faster with mouse than with keyboard * Paddle changed so that it has seven areas for adding slope to the ball. The new ball angle is now determined by both the paddle hit location and the previous ball slope * Ball speed corrected so that it moves at the same speed no matter which angle it is moving * Turned on Launch button after level is completed * Fixed problem where ball was leaving a hole in the middle of the new level after a level was completed * Ball now launches closer to the X location of the paddle * Brick collisions are detected correctly. There are a few quirks especially around the corners, but they can be ignored without disrupting the game * The ball now speeds up much more gradually as it hits the top of the playing field. * Ball counter now updates when a ball is lost * Added one more level 2001.05.21 * GNU General Public License (GPL) included (see COPYING.txt) 2001.05.20 Controls: * Paddle can move off the edges of the screen some. Feedback: * Sound played when ball hits top of screen. Gameplay: * Level advancement! 2001.05.18 Controls: * Keyboard paddle movement slowed down. * More keyboard controls added (for PCs). * Cursor (stylus/mous) movements accepted for paddle on entire screen. * Tappable "Launch" button added to launch new ball. Feedback: * Sound effects added. * Status values (score, balls, level) added. * Added water. * Only brick redrawn, not entire screen. * README.txt updated some. Gameplay: * Scoring added. * Ball speeds up once it's hit the top of the screen. * Game ends when balls used up. * Ball-to-brick collisions fixed somewhat. * Speed throttling code set up. 2001.05.17 * Initial release.