CHANGES.txt for "Agendaroids" by Bill Kendrick bill@newbreedsoftware.com http://www.newbreedsoftware.com/agendaroids/ March 7, 2002 2002.03.07 * Inverted colors (white on black) for host and ARM targets. (-DINVERSE) * Added Makefile target to build for ARM processor (eg, iPaq or Zaurus running Linux and X-Window) ("make arm") - including support for the larger screen (-DQUARTER_VGA). 2001.10.09 * Slow ship rotation (12dpf (degrees per frame) now, instead of 16dpf) * High score (displayed on title screen) * Extra lives (every 10,000 points) * Compile-time option to set button mode to 'alternative' by default. Used when building for host (desktop). ("REAL_KEYBOARD" #defined) * Updated documentation (README.txt) * Pause/continue implemented * Paused game stored to disk, so you can quit, run later, and unpause * Ship's momentum slows (unrealistic, but like the original, and reduces difficulty of control) 2001.10.05 * Added "input" windowmanager hint and title, so program will appear in VRSM window lists (VR->Windows menu, and Statusbar app windowlist). This works around a current bug in VRSM. * Documentation updates. * Returns bell pitch/duration back after quitting. * Ship thrust implemented!!! * Manual ship respawn override (press Shift) 2001.08.24 * Changed X11 to X11R6 in Makefile * Added "snow" target to Makefile (now defaults over "mips" target) 2001.06.01 * Game slowed down * Levels * Bullets made bigger * Sound on/off toggle added (lower right corner) * Displays score from last play on title screen * Game ends when ships run out * Changed default button controls; old controls now selectable "Alternative" 2001.05.25 * Added vector-based text-drawing capabilities * Removed shading behind status area (not really useful on LCD) * Entire screen cleared instead of just objects (simplifies things) * Score display made thicker * Lines in shapes wrap around (so popup doesn't happen on edges as much) * Started work on the title screen * Added a tappable "X" on the screen to quit the game * Bullets made thicker * XPM icon updated 2001.05.22 * Explosion bits are lines now, instead of points. * Ship rotates faster. 2001.05.21 * Initial release